Using Streaming Video

Brief Description: 

As with any types of media, video should be linked to course learning objectives and where appropriate, require the learner to interact with the content in a meaningful way through reflection, discussion, critique or synthesis.

Possible Instructional Uses: 

  • Create an introductory video explaining any online course resources
  • Expand and enrich the course resources
  • Facilitating thinking and problem solving
  • Assisting with mastery learning
  • Inspiring and engaging students
  • Presentation skills and performance

Centrally Supported Tools: 

Additional Tools: 

Tips for Using Streaming Video

  • Recording live lectures: For many lecturers, the starting point for self-generated educational video is recording live lectures. Recorded lectures provide flexibility for students and allow opportunities for revising content according to the learners pace and needs.
  • Desktop recording: Desktop recordings or screencasts provide lecturers or their students with the flexibility to create their own content.
  • Developing instructional videos: a major advantage of the digital format is that learners have far more access and control depending on level and need. This format can also help in mastery learning for complex procedures and concepts. High-end digital cameras are needed when video quality is important such as filming detailed lab procedures as shown in the following case studies.
  • Interviews: This method may be used for active learning strategies in the classroom. Interviewing experts and using the video clips as the basis of discussion, exploration of key concepts and links to professional contexts. Student-created interviews that require students to plan, script and conduct interviews with experts or as part of role plays. Students may also do informal videos
  • Engaging students: Videos can help students learn more  or to entice them to discover additional information about a topic.
  • Case studies or simulations:  As an educational tool simulation promotes experiential learning by training students with actual issues or challenges to solve.
  • Learner generated: As an assignment, students may create their own videos to provide a meaningful way to learn about course content.

Adapted from:

Video for Teaching and Learning. University of Queensland.